By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I don't understand how switching consoles guarentees some sort of massive failure.

Devil May Cry never saw an Xbox release. DMC on X360 outsold the PS3 version in North America by pretty decent margins - without any 'home' userbase.

Grand Theft Auto saw very late releases on the Xbox....Never day-and-date with the Playstation versions. San Andreas sold about 8:1 in favor of the PS2 version. The Xbox 360 version of IV still leads the Playstation 3 version by well over 1 million units....Again, with a much lower theoretical installed base than the Sony version.

And there are other examples of similar behavior both for the X360, and for many other generations. Final Fantasy was a Nintendo exclusive until VII....Yet when VII hit, it blew the doors out on every predicessor.

I think the argument of a game being a staple of a particular console, or hardware series, is a very overblown argument. If the game is good, people will buy it. That goes for every franchise, regardless of where it came from. I never saw Sony people argue Fallout 3 sales....It's nearly hit a million, despite the Playstation 3 getting a year-old port of Oblivion, and never seeing a Fallout game before. So it works every way.

Personally, I am very hopeful for Star Ocean 4. With the fact it's a sci-fi series, and involves a decent tale concerning WW3...I think it *may* strike a chord with Western audiences, and do very well for itself here. That's just my opinion, but I'm optimisitic. Time will tell how well SO4 does, but I think 500,000 units is an easy lock for the game.



Back from the dead, I'm afraid.