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Well yes to a degree. WRPGs are more sandbox in the technical sense than JRPGs in that they are character driven, there's more opportunity for supper dooper eye candy moments in JRPGs but you've still got your basic areas you can go back to.

Where there is a lot of eye candy frame rates tend to suffer because the engine isn't specifically designed for those eye candy moments in real time.

SO3 was pretty darn drab, clean cut but drab for the most part. I liked the style but apart from the eye candy "events" it was nothing to shout home about.

If you look at Eternal Sonata for example that was pretty good with the eye candy it wasn't quite the same as most tradition JRPGs, it was very short relatively speaking and quite restrictive play environment so they could afford to spend the time on the environment.

Star Ocean, if its like SO3 is going to be a monster long epic.

I wouldn't be surprised if there are some parts where you think "this could be done on an Xbox 1 quite easily".

But the good bits will shine.

Just the way it goes.