Squilliam said:
I feel that way about the mouse. I hate how I can shoot more accurately than a marksman at a firing range with a semi-automatic assault rifle whilst moving quicky over uneven terrain without even giving the impression of using the sites. Thats why I like playing with the crosshair off, because its fun to miss and really challenge yourself. A lot of the time the mouse is even less fun that auto-aiming like on the PS1. At least with the auto-aiming there wasn't a pretense of realism.
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There was a really awesome mod for Unreal Tournament called Infiltration. It replaced the silly sci-fi weapons with realistic modern guns, and it also removed the crosshair and put a bounding box on mouse movement so that you'd move your weapon around a small area before the camera would move. This meant that you couldn't aim by simply centering the screen on an enemy.
It kept one rule: Bullets would go where the barrel of your weapon would point. So you still end up with unnatural precision, you just have fewer crutches to lean on.
I found it really fun. You would fire a round, watch where it hit, and adjust your aim accordingly. Eventually, you'd aim on intuition just based on where your weapon was pointing. Burst fire would send your aim all over the place due to recoil, so semi-automatic was the way to go for accuracy.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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