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Dolla Dolla said:

Found an article that pretty much solidifies the fact that EA has a BIG HAND in the development/porting of Half Life 2 to the PS3:

http://www.gameinformer.com/News/Story/200708/N07.0827.1503.17430.htm?Page=3

GI: Have your thoughts changed at all about the PlayStation 3? Do you still think Sony should call for a do-over?

Newell: Nothing’s changed. My impressions of it are pretty much the same.

GI: Do you think from now on you’ll keep outsourcing PS3 projects [ed: Orange Box for PS3 is being done by EA], or will you start bringing those projects in house?

Newell: I think we’ll bring them in house more for licensees issues than our own. Just for our own priorities, that puts the Wii at a much higher priority at understanding that. I think the Wii represents more of a challenge because of its input. You can think of the Xbox 360 as pretty much a PC and a PlayStation as kind of a PC. The Wii gives you a bunch of problems that don’t fit into that model. You can’t think of it as graphics, CPU, texture bandwith scaling, you have to think of it as more fundamentally, and I think it’s more valuable. I think it’s more interesting than just graphics chip – CPU combination. It’s the machine I have at home. The fact that we don’t have anything in development on it even though it represents big opportunities as a whole, it’s an obvious hole in our strategy.

 

They outsourced EA to port it to the PS3. Bad move ...........

 

That doesn't make any sense, in the video I posted they said point blank they are compiling from one source code for all platforms. It doesn't really say which part of the project was outsourced either but that means it could be anything.

Either way I am just glad my PC version won't be tainted.



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