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ryu1976 said:

I agree with part of what you're saying, but you miss my point.  I played Boom Blox with family and friends last evening.  It's a great Wii game, and a good example at aiming at the casual audience.  But, weeks back I played something called, perhaps, 'Summer Games' at my in-laws.

The second title is aimed at a broader audience, and that is where its Wii merits end.  Unfortunately, it is not alone.  And, the number of these inferior titles are increasing on the system.  The danger I see is a historical one, as I stated, from the eighties.

Like the Wii today, the Atari 2600 and its games sold in great numbers.  Somewhere in its life-cycle developers misused the public's trust in what an Atari game was.  Shovelware was published left and right, eventually eroding consumer trust, and among other forces bringing the console to an ugly end.

Claiming that 'because a game sells well it is good' simply is not adequate.  And, unwillingness to fairly critique a title because it is 'casual' will be bad for all gamers in the long-term.

My point is that we need high quality games no matter what the console or audience.  Sub-standard software in the name of casualness (and publisher greed) will damage gaming.

 

To my understanding, this isn't what happened. It wasn't an erosion of consumer trust by virtue of crappy games, it was a flood of crappy games so huge that no one in particular bought any one title. Companies were making so many games so fast that they could not sell, and that caused the cash.

The Wii's software sales patterns (and general profitability for third parties) suggests that that is not what is happening here.