| Khuutra said: Am I hearing that they traded off sexual themes and slavery and betrayal and whatnot for the sake of violence? That doesnt sound very likely. I wish someone would be more specific when they say a game lacks the "heart" of previous installments, because I frankly have no idea what that means. |
The original Fallouts were pretty much all about doing whatever the fuck you wanted - and the repercussions that followed. Prostitution? Check. Slavery? Check. Child killing? Check.
I never even "beat" either game because I didn't feel like helping the vault dwellers. If you didn't want to, you didn't have to. You didn't have to do anything in those games. That was the beauty and the "heart" of the franchise.
Today, it's a little different. Given the budgets of games, developers can't so easily write off countries like Germany or Japan, two countries notorious for banning any game with objectional content. Plus, after the disastrous Hot Coffee incident, developers are reluctant to push the artistic boundaries of a game if the content might be deemed inappropriate by society.
So, in an attempt to keep some of these franchises alive and selling in decent enough numbers to earn them a decent budget, sacrifices must be made. I don't blame developers, really... They're just trying to keep a job. I blame the fucknuts of society who think it's okay to tell mature adults what they can or cannot do in their free time.

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