bouzane said:
Good point but it sucks that Leon can't even lean to the left or right to avoid incoming projectiles. (1) I also hate having to pause the game to change weapons or heal (2) and I hate all of the radio conversations and cut-scenes that interupt the gameplay which do nothing but decrease the immersion (and push the flacid storyline). (3) It sucks when a giant group of enemies approach and I have to pause and select the shotgun, unpause and shoot them to the ground, pause and select a grenade, unpause and throw it into the crowd, pause and select my handgun, unpause and continue just to find another group of enemies approaching fast >_<
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1. You can actually shoot those down or slash them away with your knife. But with the Wiimote, it's often easier to just shoot them in the head before they even have a chance to throw something at you.
2. But the old style RE games made you do that. The game was not meant to play like an FPS.
3. Skip those, and stop caring about immersion. If you're having fun, then immersion doesn't matter. If you're not having fun, then either stop playig the game, or look at your expectations and ask yourself why you were expecting things never promised.
The game was never promised to be like an FPS. The gaming press didn't even make that. You've played the other RE games, so you should know this was not going to leap into something like Halo or Call of Duty.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs