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bouzane said:
famousringo said:
People get so spoiled by games which allow them to fire rocket launchers while running sideways at full speed with no accuracy loss. If you tried to do something like that in the real world, you'd probably trip and discharge that bazooka into your own face.

If you wanted to shoot somebody in the head in real life, you would plant your feet and take careful aim, just like Leon does. RE4's game design choice (nothing to do with controls) to make you choose between moving and fighting increases tension by adding a slice of realism to an otherwise fantastic scenario. It forces the player to take risks and make choices between attack and escape, and reminds the player that his in-game avatar is mortal, not some god who can dual-wield shotguns while doing somersaults.

It's fun to play both the mortal and the god, but most games (especially shooters) go with the deity, so I found RE4 to be very refreshing.

Good point but it sucks that Leon can't even lean to the left or right to avoid incoming projectiles. (1) I also hate having to pause the game to change weapons or heal (2) and I hate all of the radio conversations and cut-scenes that interupt the gameplay which do nothing but decrease the immersion (and push the flacid storyline). (3) It sucks when a giant group of enemies approach and I have to pause and select the shotgun, unpause and shoot them to the ground, pause and select a grenade, unpause and throw it into the crowd, pause and select my handgun, unpause and continue just to find another group of enemies approaching fast >_<

 

 

1. You can actually shoot those down or slash them away with your knife. But with the Wiimote, it's often easier to just shoot them in the head before they even have a chance to throw something at you.

2. But the old style RE games made you do that. The game was not meant to play like an FPS.

3. Skip those, and stop caring about immersion. If you're having fun, then immersion doesn't matter. If you're not having fun, then either stop playig the game, or look at your expectations and ask yourself why you were expecting things never promised.

The game was never promised to be like an FPS. The gaming press didn't even make that. You've played the other RE games, so you should know this was not going to leap into something like Halo or Call of Duty.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs