By using this site, you agree to our Privacy Policy and our Terms of Use. Close
rocketpig said:
Darc Requiem said:
Art style is only part of it. It's all about the characters with me. It was nice to place a game that wasn't "kids save the world." I could understand why Kaim was the way he was. He wasn't some emo kid. He was a guy that watched everyone he cared about die while he lived on. Very interesting character. Shu wasn't near as interesting. I liked BD a lot. I enjoyed game play but the characters and story did not grab me.

Which is why I think you can argue the merits of the story.

Still, it's hard to say that LO's story was so much better that it outweighed BD's drastically better gameplay.

I admit that BD's characters were kinda annoying. But, so were LO's. Not as bad, but still annoying, especially the children.

Still, that kind of disparity between the games' stories and their play doesn't explain the 95/5 Lost Odyssey preference I see on this board.

 

 

 

LO did have significantly better character development, both in game and via the dreams. All the characters in LO also had more depth than those in BD.


I personally thought both were excellent games, I started playing these types of games in the early 90s and so the lack of innovation didn't really bother me. I thought BD had a slightly more enjoyable battle system (although that said I only had a handful of battles in the last 15 hours of gameplay), while LO had a more interesting characters and narrative. A majority of players though probably prefer LO due to it appearing to be a more "mature" title with this being reflected not only through the art direction but also through the characters.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall