| BrainBoxLtd said: Reading your gameplay section of the review, it sounds like the game has a lot of pacing issues. For me, it's always a bad thing when a game reaches a point when you're just rushing for the end because you've "been there, done that". I have a question, you mention the splicers all being the same. So do none of them ever use Plasmids against you? |
I don't think the splicers use actual plasmids but I generally either kill them too quickly with my insane awesome wrench or sneak up on them so they don't do much to me.
Each specific kind seems to have really just one or two specific attacks and that's about it. Thuggish splicers just run up and hit you and shoot you. Spider slicers throw little hooks at you and crawl around. Nitro splicers throw explosives at you. Houdini splicers warp around and shoot fire at you. That's really about it as far as splicers go. Even with the bosses they use the same basic AI for the most part. One did freeze me once but that was part of a cinematic and another boss just darts through the level rather than really attack you (though must Nitro Splicers do that just not to the extent that boss did).
As for the Big Daddies there are different ones but they're all really the same more or less. There are the close ones (bouncers) and the ranged ones (Rosie) that range in difficulty but they are just big and mean and involve laying electric bolt traps and moving around a corner to kill them (if you want to do it the easy way). As far as plasmids and the Big Daddies, I don't think I ever saw one use anything besides their melee attacks, guns, and explosives.
And yeah, the pacing in this game just isn't good.








