Soleron said:
Any 'recoding' to take advantage of QPI (and I doubt it's possible; it's game-type workloads that are the problem, not programming practices) will benefit AMD's HyperTransport in equal amounts. Also, I've yet to see game updates that include major code rewrites to support processor features; no one did it for DirectX 10.1, or one -> two cores, or a new version of SSE. What do you mean by driver updates? Graphics? I'm not saying Core i7 isn't theoretically stronger than Core 2, but Intel just didn't design it for desktop loads. QPI and SMT actually hurt it on the desktop, the same as HT and NUMA hurt AMD on the desktop but did the inverse for the server.
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Most games still aren't multithreaded, or at least not mutithreaded well. Until that time comes a dual core will still be a better bet than quads for gaming, not just from a cost/performance standpoint but also because duals will overclock higher.
QPI will make no inherent difference for games, and software isn't going to be 'recoded' for it.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"







