ssj12 said:
This is because the games arent coded to work with the new hardware. Remember Intel isnt using an FSB anymore meaning that data is handled differently. Wait for game updates and new driver updates than things will be different.
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Any 'recoding' to take advantage of QPI (and I doubt it's possible; it's game-type workloads that are the problem, not programming practices) will benefit AMD's HyperTransport in equal amounts. Also, I've yet to see game updates that include major code rewrites to support processor features; no one did it for DirectX 10.1, or one -> two cores, or a new version of SSE. What do you mean by driver updates? Graphics?
I'm not saying Core i7 isn't theoretically stronger than Core 2, but Intel just didn't design it for desktop loads. QPI and SMT actually hurt it on the desktop, the same as HT and NUMA hurt AMD on the desktop but did the inverse for the server.







