Adding a little something expanded ontop of a proven concept is not innovation, nor would I take into account sales on the PS3 or even 360 as proving ground for a new idea. Now, throw a game like Zach and Wiki into the Wii fray and watch it slowly rise to 500,000 or a unique design like De Blob, Elebits, or World of Goo and then you might have more to base a decision. Put innovation where innovation is appreciated, otherwise just make your game as realistic and epic as possible and charge $60 for it on PS3 or 360. Sorry if that sounded too harsh, but developers jump to conclusions for entirely wrong reasons. What, they can't remember how awesome of a reception they got when they made Sands of Time which provided completely new and innovative gameplay? Come on.







