Khuutra said:
You don't think that this might be an overly simplistic (even unnecessarily pedantic) way to look at the situation? |
It's an expression of my lack of understanding in the desire of people wanting to discuss it. I didn't say there was anything wrong with liking (or not liking) something for it's basic aesthetic or overt use of symbols or other artistic mechanisms, which I left out of the original post because I wanted to keep it short. In fact I admitted liking kitsch.
You could argue that it's not kitsch but it would be pointless because the label is completely subjective.
Games as art can be two things, 1) the game-play itself or 2) telling a story through the use of gameplay, cinema, other visual arts, sound, text etc.
I call FF kitsch because the developers use established styles in art to accomplish it's goals while lacking any real artistic creativity. Everything from the stories, the costumes, and character design to the music are based on other peoples work. The management of the projects and the methods of implimantation are creatively produced but that does not in itself justify all the discussion, to me, of quality. They are fun and they are art, it doesn't make it good art it just makes it a fun game to some. This is part of the problem with the games as art argument, is the presentation of the game art or is the interactivity of the game art?
All subjective, all to be determined by social norms.
I would cite regulation, but I know you will simply ignore it.







