It's basically the same EA speech: "We made an effort, we release a unique good game, bla, bla, poor sales, bla, bla, nobody cares, bla, bla, let's make more Rabbids games".
"For years we've all been reading complaints about sequels and companies churning out carbon copies of proven formulas without focusing on innovation or taking risks," Mattes told IGN. "Fans, developers and critics alike seemed ravenous for new ideas—new IPs; major innovations—advances in this art-tertainment form we all love. We tried to really embrace this challenge on PoP. We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general."
Mattes goes on to mention games like Mirror's Edge, which also attempted to innovate but received similar mixed reactions. "What surprises me is how little these high-level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward," he explained. "Perhaps I'm an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new."
Well it's sad but true.








