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DonWii said:
Just_Ben said:
I want to add something. The Wii has to calculate much lesser pixel, and therefore don't need the same power to calculate some impressive things. Number of Pixel for each resolution:

2073600 1080p
921600 720p
307200 480p

so 720p is three time more pixel, 1080p is 6.5 time more pixel. It is not like that the 360 (e.g.) need 6.5 more calculation power to do the same as the Wii does on a higher resolution. But it does matter.

If somebody has HL2 you can try it with you PC, the frame per seconds get up if you lower the resolution. If you have a CRT it is hard to tell the difference between the resolutions. Also the textures doesn't have to be in a "high resolution", so you can save RAM. I don't say the Wii can do what the others can, but the lower resolution helps to pull impressive things with the much lower horse power.

Warning: No Computer Knowledge Ahead. Going by what I have heard from IGN.

So, does this mean that the Wii COULD display at 720p, like the Xbox, but it woud just take away from the Ram and, possibly, not display @ 60 FPS?

I know I have heard IGN say that the 60FPS helps give Wii games, for example MP3, a next-gen ish feel.

 

 


 Don't know if it can, because limits of the "Graphic Card Output", but just talking about calculation power it could. The games would just brucking a lot, a real lot probably. You would to have go down with the "Graphic Quality" a lot to get a fluid game.

I don't think MP3 or Galaxy show us, what the hardware can really do. I think there is still some power left.