It is clear in the video's that in terms of next-gen component/texture features the game is lacking behind. Yet whitin their limitations they are immersively creative and they just know how to let it look all right.
Strange that almost no-one noticed that Killzone 2 just did the same trick. It isn't as good as the famous E3 trailer in the tech zone, but they just changed the approach from tech scenes like a forest, grass, river, bump mapping, HDR, etc etc (remember oblivion?) to a setting where you have to create your own light. Techwise not as good, but i won't complain!!!
As to the near perfect score etc., i think graphics have to be seen from a standpoint in witch you have to let the graphics tell the story. Look at McGee's Allice where you do feel that there is a fantasy dream going on and all that you see is a door passing over the entire level over and over again. On the other side Daikatana has a very immersive story and just beggs you to let you feel and live the game, but the graphics just can't let you feel a thing.
A golden box containing a diamond looks as good as a paper-plastic box containing chocolate.







