Heres the Cell programming guide for:
Article 3.5 -- We no longer blame “lazy developers” for the PS3’s programming difficulties. Sony deserves all the blame.
Replace that with:
1) Locate game with performance problems and/or design compromises.
2) If there is no 360 equivalent of said game, then goto step 10
3) If performance/design problems are the same as the 360 version, goto step 20.
4) Goto step 30.
10) Great job! All performance consequences are deemed ok and/or not noticeable. END
20) Good job, but clearly the game could have been better if the PS3 was actually used. Maybe the coders won't be quite so lazy next time. END.
30) What a crap port, damn coders must be at the beach drinking mai tai's. END.
Its because the Sony die hards can only read programming thats designed to run on the Cell, they might understand it better.
Tease.







