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Onyxmeth said:

minus the odd zombie that'll just stand at the doorway and do nothing.

 

I think they should actually make use of that.

Not all enemies has to run after the player.

They could simple be there to trick the player into wasting ammo. A decoy kind of enemies.

Give enemies different (or random) behaviour and make the game more interesting.

Even better is to randomize every time so you won't know which ones are idle.