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@ FrostyTop

Please keep things civil, no name calling or otherwise degrading remarks. It does not help discussion at all.

It's been out 2 years, devs have had access to it for 3 or more years. If it happens then you can talk like that and carry weight.


Most devs received yet immature dev units in 2006 (the PS3 is complex tech, so designing proper tools took some time as well).

Just look at where we are today already, Uncharted: Drake's Fortune last year and soon Killzone 2. Huge progress is being made.

I am sure you never wrote a line of code and know near nothing about the technology being discussed, as it clearly shows in your comments, you will be amazed how many pages of complex code you need to write to create a blockbuster c64 game in the past. Some currently used game engines have been under development for well over a decade. It took years for developers to make near optimal use of the PS2's emotion engine, well each of the Cell's 8 processors is well more powerful than that and the architecture to be taken advantage of by multi-threading is more complex.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales