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scottie said:
I just explained how the wiimote itself has 3 translational axiis and 3 rotational, and that the nunchuck has the same, using control schemes for games as proof

Would you like me to explain it again? I'm really not sure how I can simplify it any further.

 

Actually, the wii remote can only detect 3 translational axes and only 2 rotational axes.  Assuming a standard position of the remote as parallel to the ground, IR facing the TV, the 3 translational axes are:  forward-backward motions, up-down motions, left-right motions.  The rotational axes are roll (as if turning a key) and pitch (tilting the remote up and down).  The wii remote cannot detect yaw (rotation parallel to the ground).  This lacking axis is compensated by using the IR functionality instead (only to the limits of the IR facing TV).

The nunchuck has the same detectable axes as the wii remote but obviously without the IR functionality.

 

OT:

I think it was Iwata who said that from now on, all traditional controllers will now be the classic controllers.  Sony and MS may not follow the path of Nintendo in going full motion controls but they will really be left behind if they don't.  Consider the  new gamers with the wii as their 1st console.  Do you think they would like to play tennis, golf or bowling with buttons again?  If they are used to the wii wheel, I don't think they will accept analog stick control in their future consoles.

Again quoting Iwata:  The game has changed... and the way to play the game has to be changed.