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Dodece said:
@topic

I highly recommend that fellow members restrain their enthusiasm in regards to these comments. While they may not be bogus. Such comments are often more about salesmanship then substance. This is a good way to create interest. The implication that others may be looking to acquire you, and the follow up question is thus. Do they have something of value that I would want, or that I would not want others to have.

I have read similar comments over the years. The vast majority have nothing to show for them. Eventually you start to realize that its usually just a rather sloppy desperate way to try to con very smart people into thinking you might be worth something. I would say this if there was serious interest in the developer. The developer would have been exploring that before things came this far. Better to be acquired solvent then after your value hits rock bottom.

@Factor 5

There is almost nothing of value. They only have one recognized intellectual property, and that being Lair. They licensed third party properties. One property in particular, and made their name on a third place console. They have nothing to sell not even their name. For them to be acquired their project must sell the buyer. Not only must it be of a high quality, but reasonably along in development. They cannot even make a compelling potential argument. Given their limited production, and the failure of their last production.

I would actually say they are a text book example of a failed developer that could not even be acquired part or parcel. There is nothing there at all to want. So why would anyone spend good money on that.

 

I hope you realise this is not about Factor 5.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs