It's not just quality games: It's how much you spend in making the games, or making failed games, that matters.
Also, if the reviews are good, but the game doesn't have much appeal to a console's users, sales will still be bad. Let's take a look at Sony:
Buzz! Quiz TV — 80 --- Casual game that does not go well with Sony's hardcore
Echochrome — 81 --- Artsy title. Good reviews, no appeal to most people
God of War: Chains Of Olympus — 91 --- Tied to the PSP. It'd have sold a lot more as a PS3 title
Hot Shot Gulf: Out of Bounds — 81 --- the PS3's audience is not varied enough for this one to do well. It'd have sold 3 times more on the wii.
Hot Shots Golf: Open Tee — 82 --- Doomed by the PSP again.
LittleBigPlanet — 95 --- It actually sold a bit, but it's still a niche title. Multi player platform games are not exactly what the PS3 community wanted
MLB 08: The Show — 82 -- Still hit the top 10, but it was hurt by its platforms again
MotorStorm: Pacific Rift — 81 --- A sequel already?
Patapon — 86 (PSP) --- A PSP game about cute characters that must be played with the sound on. Of course it won't sell millions!
PixelJunk Monsters — 83 --- Little games like this are typically profitable, but they can't lift sony from a big hole
PixelJunk Eden — 80 --- ditto
Resistance 2 — 87 --- A sequel to a run of the mill shooter that got worse reviews than the original. How can that lift a console?
SingStar — 82 --- The PS3 is still lacking casuals.
WipEout Pulse — 82 --- Wipeout hasn't been a mainstream title in years
WipEout HD — 87 ditto
The best titles are the smallest ones, the kind of titles that are profitable and don't sell consoles. If they were a software only company, they'd be doing great on Wii-ware. As it is, times are tough, but they'll get through.







