| wakawakawa said: Isn't Geometry wars 2 1080p and 60 fps?
You could make a sick pong game at 1080p and 60 fps. You could use a single color (like red) for the paddle and maybe make a 1 color blue ball, it would be sweet. |
Well you could use any amount of colors, or post processing effects. there are some core reasons to why you can do anything with those games
- Low triangle count on the scene. most modern Big budget games have scenes where up to 2 million triangles are visable, each vertex has a vertex shader run on it, each texel rendered has a pixel shader applied to it.
- since you have low triangle scenes and general player models, you're not using much video memory to store vertex based assest data, so you can go to town storing high res textures in there.
- With the Tons of spare budget rendering the scene, you can go completely nuts with particle effects and post processing effects at the full 1080p native res. it won't hurt much if you have to render the scene 2-3 times (which you do have todo with some rendering techiques, sometimes you might have todo a Z pass etc). You still have to live within the limits of the gpu's fillrate however. (with is about 4Gpixel/sec for the 2 HD consoles, bit less from the pc's GTX280's 34Gpixel/sec :p).
Simple budget games should be able to easily do 1080p @ 60 if they not actaully rendering all that much.







