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Khuutra said:
Pardon me for a failure to pontificate, I think all of these ideas can be expressed in short and I am in a hurry.

The game told you to break those rules, as plain as day. It cannot be faulted because people sticking to tropes in spite of what the game instructed them to do ended up playing it incorrectly. Yes, levels do matter, but equipment matters more, and that is not a bad thing.

I would argue that the abandonment of these ideas is almost always a positive, and that one's expectations being subverted even unfairly is a positive as well, but Final Fantasy XII was not unfair because it told you very plainly what to expect.

However, I think that my original point, which is that Final Fantasy XII is not a grindfest, has been handily proven and even acquiesced, unless you would disagree.

 

Really?  From the MMO setup I thought it was telling me that Grinding was actually more important then normal.

Grinding was the most fun i had with the game really... that and the Clan hunts.

Really unlocking the Liscense Grid was my favorite aspect of the game.

Also the "You don't know what liscenses you are going to need until you get to the next town" aspect seemed to either encourage grinding or require you to hold on to liscense points until you get there...

which are just burning a hole in your pocket as there are aguement slots to be had!