Kasz216 said: Oh yeah... Engines can be very versatile. I do believe all of EA's sports games use the same engine. As for UE3. I doubt it. We didn't even get solid UE2 numbers till after UE3 released. UE2 still costs like 500K i belive SE plans to use crystal tools for basically all the games they make that they didn't use the UE on i believe. |
There are no numbers, but some developer forums have supposedly had leaks(i.e. rumors) about pricing. If I remember correctly, the pricing was alluded to as double the cost of UE2 with no change in the royalty fee. It would read like this if true:
non-refundable, non-recoupable license fee paid on execution of agreement: US $750,000
$100,000 for each additional platform(meaning the second and third platforms, no cost for single platform development)
3% royalty fee(no change from UE2)
UE2 Terms
A non-refundable, non-recoupable license fee is due on execution of the agreement. The cost is US $350,000 for one of the available Unreal Engine 2 platforms, plus US $50,000 for each additional platform. A royalty of 3% is due on all revenue from the game, calculated on the wholesale price of the product minus (for console SKUs) console manufacturer fees. In the case of massive-multiplayer online games, the royalty is also due on the additional forms of revenue including subscriptions and advertisements.