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Yet its hard to tap;

Newell wasn't nearly as happy with developing for the Playstation 3, saying that the console was much harder to develop for than the Xbox 360.

"I don't think they spent nearly enough time talking to developers when they were developing the PS3," he said. "It's less friendly for developers."

And Newell said he believes the issues are hardware, not software ones.

"It's a hardware architectural problem. I don't think they thought through the Cell architecture. The hardware is only as good as the software it enables."

Newell said Sony should have followed the path Intel took in developing multicore chips.

"They ran a huge amount of software in simulation before they finalized it," he said. "Thats why Core 2 architecture is unbelievably fast running existing code."

http://kotaku.com/gaming/pc/gabe-newell-smack-talks-the-pc-ps3-xbox-360-and-your-mother-293061.php



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"