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c0rd said:

Yeah, if you're going to call Wii Fit and Wii Sports shovelware, don't expect people here to take you seriously. As for people playing Wii Sports only due to the pack-in, Japan's 46% attach rate says otherwise.

You're asking why Metroid Prime 3, Mario Galaxy, and Twilight Princess is seeing poorer sales - it's pretty simple. The franchises have gotten relatively stale. Metroid Prime, Mario 64, and Ocarina of Time were all must-have titles, as they were the first 3D iterations of the series. In case you didn't notice, Metroid 2 took a sharp decline in sales, as did both Mario Sunshine and Windwaker. Still, the Wii versions of Brawl, Mario, Kart, Zelda, Metroid, and even RE4 have/are going to outsell their previous iterations by a large margin.

Btw, Twilight Princess was released on the Gamecube, as well. It sold 1.56m copies, nobody is going to buy the same game twice.

You can whine about the console being a shovelware magnet all you want, that isn't stopping third parties from releasing games like NMH2, MadWorld, The Conduit, Dragon Quest X, MH3, etc. on it. They have acknowledged there is an audience for these games, regardless of what you think.

 

      What else do you call games that have received a 76.562 and an 80.462 (laregly because they were made by Nintendo), that have sold much more than thousands of superior games but perfect examples of the term "shovelware"?  Both fans and reviewers will argue with you that Mario Galaxy and Zelda:  Twilight Princess are stale.  Matter of fact at some places I've been there are some folks on message boards that would say that such a statment is even more devisive than saying that Wii Sports and Wii Fit are shovelware.  Video games are supposed to take you to places and have you experience things that you would never be able to in real life, and playing table tennis and exercising are the direct antithesis of that.  RE4 and Okami are still lagging behind the PS2 and Gamecube versions in sales. Just as Mario, Zelda, and Metroid are behind past releases on Nintendo consoles.

     It is good that you bring up Brawl and Mario Kart Wii as they are actually good examples of how sales trends are going on the Wii.  And Mario Kart Wii comes the closest to bridging the gap between the games like Wii Fit and the more core games in sales.  Brawl by all accounts is a much better game than Mario Kart Wii.  It has 92.981 at Game Rankings and is considered to be the third best game on Wii.  It has sold more than Mario Galaxy the Wii's best game 7.75 to 7.53 million respectively.  On the other hand,  Mario Kart Wii's Game Rankings score is 82.020 (still good enough to rank it as the 15th best game on a console which actually shows how weak the Wii's lineup is in general .  .  . the 360's 15th best game has a score of 90.450.  Kart isn't rated as highly as past Nintendo Mario Kart's on earlier consoles (the SNES, N64, Cube, DS versions all have higher aggregate review scores); yet here we see the superior game which offers a lot in comparison to the games in its series, Brawl, being outperformed to a great extent saleswise by the weaker game that really doesn't do as much.  Mario Kart Wii has sold 11.57 million copies showing developers that they don't really have to improve their games in any way if they want a shot at worldbeating sales on the Wii.

     The core games you do mention will be weaker than core games on the 360 and PS3 in the same genre, and I really wouldn't expect great sales for them as the original No More Heroes sold only 360,000 copies,  Medal of Honor Heroes 2 250,000, Okami 150,000, and Metroid Prime 3 as pointed out before 1.46 million. 



Heavens to Murgatoids.