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chaospluto said:

It's very hard to tell any difference. I'm glad the Devs did a good job at making them both the same.

Finally!

Edit: This only shows that Devs do infact get lazy when it comes to porting.

 

I wouldn't call it lazy ...

If you look at the GPUs alone, both the XBox 360 and PS3 have very different architectures which have different strenghts and weaknesses. Anytime you focus on how a product looks on one of the platforms you will (probably) be focusing on taking advantage of the strenghts and minimizing the impact of the weaknesses which will impact everything from how the graphical assets are designed to how the pixel shader is written. When you port from one console to the other you (probably) don't want to spend the time reworking everything to get it to look perfect when it can look "Good enough" with a fraction the effort.

When you're doing true cross-platform development, and you are testing and tweaking (as necessary) as you go along it doesn't add nearly as much effort to get things to look similar with the end product (in a large part because every time you learn of an adjustment that needs to be made you can anticipate it in future work).