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Pardon me for a failure to pontificate, I think all of these ideas can be expressed in short and I am in a hurry.

The game told you to break those rules, as plain as day. It cannot be faulted because people sticking to tropes in spite of what the game instructed them to do ended up playing it incorrectly. Yes, levels do matter, but equipment matters more, and that is not a bad thing.

I would argue that the abandonment of these ideas is almost always a positive, and that one's expectations being subverted even unfairly is a positive as well, but Final Fantasy XII was not unfair because it told you very plainly what to expect.

However, I think that my original point, which is that Final Fantasy XII is not a grindfest, has been handily proven and even acquiesced, unless you would disagree.