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Shanobi said:
What part of this do you not understand?

"Analysts predict that some other publishers will need to clear 1 million units to get in the black--and start making about $1 per game sold."

Also, Google. Seriously. I gave you the companies, how hard is it?

 

Publishers =/= developers.  The question being discussed was how much the developers make, you know, the people who do the programming and designing.  According to your own article they get 45%

 

As for your Reuter's article, I have a few things to say. Quoted below.

Guillemot said the company's casual games business was "extremely profitable" and helped to finance the initially costly development of games for next-generation consoles -- Sony's (6758.T) PlayStation3 and Microsoft's (MSFT.O) Xbox 360.

Good find on that, I was previously unaware of any dev who had actually said that.  Note though that while he said that this occurred in the past (most likely before they brought any HD games to market, but after their last gen games stopped selling), there is no indication that casual funding of HD projects is the status quo at Ubisoft, or anywhere else. Hd development costs have come down in the past two years, and nobody can rationally argue that game like Assassin's Creed and Rainbow Six: Vegas haven't made loads of money for them.