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Parokki said:
Comrade Tovya said:
I think they are just adding it as an extra source of revenue... I mean, Steam opens up a huge new stream of customers.

Then again, Rome, CK, EU, Vicki, & HoI are really fringe games. You either love them or hate them. I happen to love them, but I have a lot of patience, and therefore took the time to learn the complicated strategy behind each game...

Most people play the game and think it's too hard and don't try again.

Speaking of which, I really miss the old style EU graphics. I really don't like the new 3D style of EU3 & Rome.

Damn right! I laugh at anyone who complains about casuals, but doesn't appreciate the games by Paradox. ^^

I also agree with your last point. In a game of a truly strategic scale, stuff like 3d terrain and models that walk around it are absolutely useless. All they do is make the game heavier, and with games that have this much happening in the background, you're going to get slowdowns on even the most powerful PCs.

After playing a lot of EU3 and getting progressively more and more fed up with how slow the interface gets, going back to HoI2 with its much faster and extremely easy ALT+TABing was a bliss. I even managed to learn how to read most of the Nato symbols for divisions etc. =P

 

Yeah, I had the same problem... and my PC is powerful, but EU3 just sucks its resource to nil. 

I play HOI2 and Vicki the most because the graphics are easier for my PC to handle. 

I actually heard that the new HOI that is coming out next year is supposed to have the 3D graphics too, which is very disapointing to me, because I had been looking forward to it until I heard that. 

I really wish they would keep the old interface, and make a game thats time frame stretches from 1945 to the modern day... one that encompasses the entire cold war (and having the ability to fight WWIII).

It could have the Falkland War, Vietnam War, Cuban missle crisis, Panama War, Afghan-Soviet War, Korean War, and of course, the ability to fight wars that never happened but could have.



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