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DTG said:
Because the "lower class" (intellectually speaking, though there is a correlation between education, career choice and intellectual capacity) prefers disposable and shallow fun (provided by previous GTA games) vs a deeper, better storyline that provides some sort of intellectual stimulation. 80% of the population is made up of such people.

You are right, the story is very deep in this one, and consistent too

For example, within two hours of playing the game, I've found out that our character does not want to kill anymore, and yet has already needlessly beaten to death 3 people by the end of the second or third mission