I find myself somewhat torn. Crackdown was a seriously good game, but it was the gaming equivalent of a drunken binge. A six hour high followed by days of regret. Like I cannot believe this cost me sixty dollars. The games over powered characters and its oh so short play through complimented each other far too much. Quick to burn you out, and leave you with nothing.
Knowing what I now know I am very wary of another Crackdown. Yes you eventually get your moneys worth, but here is the catch you play those six hour binges every couple of months. Which is most definitely not why you lay down sixty dollars. When you do that you expect to be entranced for a solid week at least. You just cannot continually play the game over and over, and hunting down agility orbs gets really annoying really fast. Especially when you do not need them.
I would say I am mildly interested. However the game will need some radical design changes. Were it to be to true to the first game it would be far less inviting. The worlds needs to be a little less hectic, and a little more strategic. I love the leveling, and the focus on moving around the environment, but I do not want a game I can defeat in less then three hours. I need a game that will engage me for around thirty hours straight out of the box. Otherwise it is not worth sixty dollars on day one. A slick online mode with fifteen friends may be slick enough to hook me though. Especially if its game modes are competitive.







