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NintendoMonopoly said:
fulcizombie said:
StarcraftManiac said:
fulcizombie said:
Weren't these the guys that were bashing halo ?? Anyway their games were shit so no big loss.

 

Hahaha! They were bashing Halo yeah! And rightfully so! Haze might've been a bad game but Timesplitters was EPIC! And definitely better then Halo! Also, their main staff was part of the people that created Goldeneye on the N64~!

So get your facts together before you start calling Free Radical a shitty dev!


 

the TS games were shit and sold like shit , that's why no publisher cares about this franchise.

Such vulgar language, with no purpose, for almost no reason at all. FYI, FRD had 4 titles sell over 1 million copies and at least 1 to sell over 2 million copies. Then, there's the numerous awards they've won or been nominated for, including "Developer Of The Year". Also, TS2 happens to be the highest ranked PS2 FPS. No bad for an indie company, if you ask me. Free Rad's Staff members have been hired in the past to map levels for other prestigious games, besides the ones they made for FRD and Rare. So, it seems to me that, a large % of the gaming community would strongly disagree with you. I'm sure they've made an impact on other game studios. I seriously doubt, FPS would be as good today as they are, if the developers behind FRD weren't around. Though, how many games they've sold and how highly accliamed they were doesn't really matters to me, at this point. What matters is, I've spent countless hours enjoying their games and that they've made a memorable impact on me. I'll probably be able to take out 1 of their games, years from now and play it, like it was new. But with a strong argument like TS is shit, I can see I was wrong to waste my time on them. Thanks, for allowing me to see the errors of my ways.

 

 

There are a lot of people (PS3 fans primarily) who saw how poorly games like Haze and Lair turned out and have (immediately) turned against the developers who produced those games even though they have a long history of producing excellent games. Certainly, expectations for future games from these companies should be managed but that doesn't mean that they can't return to the quality they were once known for.