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twesterm said:
MikeB said:

Failure rates are measured in percentage of failures per year. A third of launch units failed per year, a vast majority of launch 360s have since failed at least once.

PS2 failures were far less frequent as well as less severe (usually a loose screw). Have you heard of someone who has broken over 12 PS2s within the first three years on the market? Of course not, the same cannot be said about the 360.

 

Yeah, but that was also because you either couldn't find 12 PS2's or didn't want to buy 12 PS2's.  I don't know the failure rate for PS2's in the first year, but everyone I knew who got one in the first year had at least one die on them.  Yeah, it's anecdotal, but it's still something.

I know some people who still have working launch units. So that's 8 years and counting and most issues of users could be easily fixed by themselves (fastening a screw, a bit similar to the well known c64 data recorder issues).

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales