twesterm said:
Yeah, but that was also because you either couldn't find 12 PS2's or didn't want to buy 12 PS2's. I don't know the failure rate for PS2's in the first year, but everyone I knew who got one in the first year had at least one die on them. Yeah, it's anecdotal, but it's still something. |
I know some people who still have working launch units. So that's 8 years and counting and most issues of users could be easily fixed by themselves (fastening a screw, a bit similar to the well known c64 data recorder issues).