| BengaBenga said: AAAAAAARRRGGGGHHH I hate comments like this, cause I really can't decide whether to buy this or not. A lot of people praise the game and I think the whole idea is great. I love Mass Effect, but in general I'm not a big fan of WRPGs (big fan of JRPGs). I didn't like Oblivion, but haven't invested a lot of time in it. It will probably come down to Fable 2 or Fallout 3. Help me, I thought I decided to go for Fallout, but now you make me doubt again. |
What didn't you like about Oblivion? Fallout 3 has a lot of similiarities, but improves in virtually every area.
This is my take/comparison on both (I've beaten both..Own ME and will own Fallout when I have the cash).
| Concept: | Mass Effect | Fallout 3 |
| Storyline: |
Awesome, and flawless execution of one of the better sci-fi stories out there. Sidequest storylines are marginal at times
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Very good, but still lacking in some areas. Much more in-depth for sidequests, as they viably stack up against MQ principles.
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| Pacing: |
Main quest is friggin' brilliantly paced...Especially once Soverign is involved. Side quests drag pacing down, however.
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Main quest is decently paced. Not as "OMG" as ME, but the side quests never drag, or detract from the overall pacing of the game.
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| Voice Acting/Lip Synching | Dialogue is fantastic, but options can be limited at times depending on Paragon/Renegade choices. Voice actors are great.
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Dialogue the most brilliant I've seen..All choices are available aside from speech (so a good character can tell someone to go F-off and thhen butcher them). Voice actors are fantastic too.
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| Combat |
Very good, but not as robust as it could of been. Far more 'Gears of War with magic'
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Best. RPG. Ever. VATS is nothing short of revolutionary for the turn based genre. It perfectly mixes real time shooting, with tactical "how should I attack" strategic approaches.
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| Side Quests |
Mostly lifeless, and copy & paste. Similar area layouts. I liked it, but I can see where the issue is with it...Very poor rewards due to level scaling.
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Very robust sidequests. Side quests are every bit as detailed & fun as the mainquest (either a good thing, since SQs are great, or bad since the MQ lacks identity). Actual benefits of sidequests with exclusive loot.
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|
Game Areas /Game World |
Brilliant main quest worlds with tons of detail and life. Side quest planets are pretty generic and look like they were procedurally generated by a turd.
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Very good design worlds throughout. World is bland as a design choice due to nuclear Fallout. Great level/game area design, as all feature smart designs.
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| Technical/Glitches |
Frame rate drops persist throughout, but is for the most part, stable.
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No frame rate drops that I can remember..Buttery smooth. But there are massive glitches in some areas, and can break the game at times.
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| SFX/Musical Score |
Near flawless for a sci-fi soundtrack. Very atmospheric.
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...Different. Most of the soundtrack isn't based off of a score, but in-world principles such as radio stations and the like. Very enjoyable, and the soundtrack that is there is very good.
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| IMO: | 9.25/10. Brilliant must-play WRPG that executes on so many levels. Technical side & sidequests prevent it from being 'the' RPG of the decade. Have 2 full playthroughs completed & have a 3rd one on Insane. | 9.5. Flawless. Outside of glitches and so-so MQ, it's head & shoulders above Oblivion. Played the game non-stop for a full week, racking up 50+hrs on my first playthrough..Better role-playing aspects than ME, and a better combat system sets it slightly above ME. |
Back from the dead, I'm afraid.







