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Zlejedi said:
theRepublic said:
naznatips said:

It's not as simple as "let's just make everything on Wii and it will be all sunshine and daisies" either.  World at War bombed on Wii.  Someday it may recover sales, but it will take a long time, and shooters will never sell as well on Wii as they do on the HD consoles and PC.  And here we have the problem: Western developers don't know how to make anything else anymore.  If it's not a shooter it's a bloody action game.  If it's not a bloody action game it's a bloody action RPG.  If it's not a bloody action RPG it bombs (Poor Prince of Persia). 

Publishers are screwed. The developers they employ can only make a certain style of game that happens to cost out the ass and not sell enough to make up for it.  How can they scrap their whole staff and start over?  What can they really do?  You talk about Japanese publishers having no influence, but you're completely wrong.  Japanese publishers are the ones who will still be around in a decade. What good does it do you to sell millions now if you are a dead company in 5 years?  Gaming is a business, and those who know how to stay in business are the ones that will matter in the future.

Oh, I agree, although I probably didn't make it too clear.

The problem that I see on the HD consoles, is that everything that gets made is almost forced into being a graphical powerhouse.  Without the pretty screenshots, these games have no hype and don't sell.  Even if they do have the pretty screenshots, they need to hope that they don't get lost in the shuffle of the big name franchises.  It seems like everyone is trying to make a big budget blockbuster.  The industry can't survive like that.  There needs to be a lot of low to mid budget games to support those big blockbusters.  Those games don't exist on the HD consoles, and I don't seem them ever being made, or selling, given a userbase that is so graphically obsessed.

I don't see that as a problem for the Wii.  The bar is set lower graphically, so much smaller budgets can make an average looking Wii game, and it doesn't take as much effort to really stand out if you have the budget.  Lower development costs have meant that niche games can and do make money.  That's what we really need.  Profitable games.

I just don't see 360 and PS3 fans accepting lower budget games for the sake of profitablity.  They have been spoiled by an unsustainable business model.

 

The problem is most of those current gen games have absolutly nothing to offer other than pretty graphics.

Do we really need something like 20-30 shooter games made each year ?

 

There are genres where you don't need uber graphics like RPG, Strategy, Adventure but those are avoided by most big developers.

Adventure games were almost always ahead of the times in graphics because they didn't need to have lots of things going on and there was alot of static background.  RPGs are much the same... it's not the idea of uber graphics that I think you're trying to say, but uber realisim... when you try to make it as realistic as possible you come into all kinds of problems... when you go artistic you don't have those same problems, but that doesn't mean you don't have awsome graphics.  Graphical fidelity is always important to the user... text adventures were fun, but after playing Kings Quest it was hard to go back and enjoy Zork as much as I use to.