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Two companies with a shrewd approach to minimum system requirements are Blizzard and Valve. Now, I don't want to overload you with a flurry of numbers. But if you compare the minimum specs for Blizzard and Valve titles like World of Warcraft: The Burning Crusade, Half-Life 2: The Orange Box, and Left 4 Dead with games like Crysis: Warhead, Call of Duty: World at War, and Fallout 3, you'll see that the former have designed their games to run on older, less-powerful machines. By doing so, they've made their games accessible to a wider audience.

Taking this back to consoles for a moment: Microsoft's Xbox 360 had a year's head start on the competition, and as its executives love to remind us, the bulk of all console sales during the last generation took place at $199 or less—the current entry-level price for 360. Sony was all set to achieve global domination coming off consecutive wins with PlayStation and PlayStation 2. Yet in just 24 months, Nintendo has blown past its rivals and continues to do so even though the 360 is now $50 cheaper than the Wii's suggested retail price. To put this Nintendominance in perspective, for the month of November, Wii (2.04 million) outsold Xbox 360 (836,000), PlayStation Portable (421,000), Playstation 3 (378,000), and PlayStation 2 (206,000) combined.

Now if that's Game Over as far as the console wars are concerned, why are the major developers and publishers continuing to spend the bulk of their budgets on Xbox 360, PS3, and high-end PC games? Part of it is because Nintendo's own games have historically dominated sales on its own platforms, and that's been true for Wii as well. Part of it is because the creatives and the suits at third-party publishers don't know how to address the expanded audience on the Wii; they've tried a number of things—some bad, some good—but many of their efforts have underperformed. Yet as Electronic Arts' well-publicized struggles demonstrate, the winner-take-all software market on 360, PS3, and high-end PC games can pose just as much risk to a publisher's bottom line.

Yes, the data show that the video-game industry's revenues continue to rise. But how sustainable is that when development budgets are tilted toward 360, PS3, and high-end PCs and away from the market-leading Wii and low-end PCs. If a remake of Resident Evil 4 sold extremely well on the Wii, surely there was an opportunity for Dead Space. The liberating sense of movement in Mirror's Edge could have translated well to the Wiimote and nunchuk. But because EA built those games for the top-of-the-line machines, the Wii wasn't even a possibility. So with Nintendo as top dog, I think it's time for publishers to throw it a much bigger bone by leading development on Wii, then up-porting the games to the more powerful systems, which should result in a larger addressable audience. (Hard-core gamers' flames coming in 3 … 2 … 1.)

 

source: N'Gai Croal

http://www.slate.com/id/2206243/entry/2206594/

http://www.n4g.com/NewsPending-247664.aspx

 

 

a good read.  it'll probably happen more often in the future.