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bbsin said:
Well, I hate to rub it in... but I told everyone NOT to be hyped up for WKC since the beginning.

The game still may still sell well, but it doesn't look too different than Infinite Undiscovery except with cheezy mechs. Also, the character designs are in bad tastes... atleast in my opinion.

As far as sales go... I don't think the actual quality of the game will have much impact on sales, it's going to come down to marketing. Just look at the games Japanese people tend to buy, Monster Hunter? Dynasty Warriors? I mean c'mon..

I still think it's on track to sell 250k-300k in the opening week of Japan.

 

I don't think either of those scored as low as 29, WKC 100k first week, 150k LTD IMO.

 

*~Onna76~* said:

Erm, that's entirely different my friend. When a company, not necessary well known about their online qualities, put an online multi play option in a RPG which is not very common, then the chances are big to fail for the most part. Besides MMORPG I can't think of many RPG games on a console that has besides the single player offline mode an online mode... could be wrong though.

 

PD is not known for their online capabilities either, their only online effort thus far has been subpar and to be honest a failure by today's standards, thankfully it's just a Prologue, I'm hoping they'll get help from other Sony's 1st and 2nd party studios like Insomniac, GG, Zipper, etc to help them on this task PD is great for car physics and car simulation in general, if they can get the damage and dynamic weather down (I'm sure they can) then the only missing component is online, which is a different beast and I wouldn't mind if they got help in that area.....Anyways this is way OT, but this talk got me a bit concerned about GT5 lol