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Torillian said:
Aiming does not equal shooting. That's like saying that because you can pick where you hit in real time in Disgaea that it is an Action RPG.

I can't answer your specific question because I haven't played Ogre Battle in a long time, and don't know enough about TLR to make a judgment on the similarities, but I'll talk to someone who has and get back to you.

Then he'll tell you the same thing I found out. The Last Remnant is very much like a Strategy RPG.

You deal with a lot of SRPG issues:

  • Large numbers of party members (up to 25)
  • Large numbers of enemy members (100+ in some battles)
  • Heavy emphasis on strategic combat, longer battles (some 'regular' battles can be 10-15 minutes...Bosses are up to an hour)
  • Heavily deals in class changes/unit types on a very broad base (like most SRPGs like Final Fantasy Tactics, Ogre Battle, or others)
  • *Actual* party formations ala Ogre Battle (and not the 2-tiered system every SE RPG has been)
  • Hundreds of recruitable soldiers/leaders

..And so on. TLR is definately an SRPG. The traveling is akin to a standard JRPG, but that's about it.



Back from the dead, I'm afraid.