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Malachi said:
Endz said:
You could take PS2 to PS3 as an example. Sony got massive revenue from PS2 but in developing for PS3 that added up to lots of expenses. Why? Sony tried too put too much too quickly. Some people agreed that PS3 should have waited for one more year to be released (this would have been market share suicide in my opinion) but still time is the factor here.

Everything just advanced too much not just graphical advancement (which takes loads of money to develop) but features too. As other posts have said, you need those shiny hot real-life graphics to even be noticed in this gen (xbox and PS3 mainly of course) but people want more. Technical advancement is too much (AI and physics for hundreds of enemies), everything in a game is too complicated, features like achievements for everything and huge multi-player. Things are just going to cost more and more along with each advancement.

But time is the factor, Sony could have waited until hardware parts are cheaper like game companies could have waited until getting into top-end technologies is cheaper. What if next-gen Xbox has a console that allows for many more features in games and close to real-life graphics- Companies would need to develop for that and the costs might be staggering.

*snip*

Wii got the mass market audience but not the traditional gamer one (except for marioboy) a situation that cause publisher problem because they can't install themself on it by bringing there traditional gaming franchise. Once that happen publisher start to have problem. As I say different is not the same as new, you can make whole new football gaming franchise with a different name and change a few feature here and there it's not going to change anything, only traditional gamer wll be interested in it, much less just additioning All Play at the end of the name. Same thing with EA Fit and that cart game EA is making, again, it's new not different, it's the equivalent of the GTA clones, good to bring in some revenue but it's not going to become your next blockbuster, something EA really need.

Crazzy?

This argument still fails, much as it has failed every time it's brought up in the past.  For you to say these efforts will fail on Wii requires the effort to be put in on the Wii.  I see plenty of games - even games not made by Nintendo - sell lots and lots when they have a little bit of effort put into them

100% of Wii's games that were designed to be blockbuster games* ended up selling like gangbusters.  That's a fact.

*As in, were marketed as you would a blockbuster game.  I'm talking TV spots, special events, etc.



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--Predictions--
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