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LordTheNightKnight said:
Staude said:
LordTheNightKnight said:
"if any of you've played god of war you'll know that it's some of the best textures ever to be found on the ps2 system. So 4 times that should be pretty neat."

But this is supposed to be the PS3.

Doesn't matter.

 

Take this

Add a bunch of effects and polygons.. and voila, you have a current gen game.

 

 

Yes, it does. That game used a lot of tricks to achieve its graphics. And the comment referred to texture resolution, not effects and polygons, so you aren't even addressing the actual point here.

The PS3 should be able to take any PS2 game, and quadruple the texture resolution in its sleep. That's the point here, which is why we aren't impressed by that comment.

first of all what i meant with it was that the textures are good enough for a current gen game. Only thing it would need would be higher polygon models and more effects (bump/normal maps, specular.. bloom maybe)

 

Secondly by quadrupling it you are putting 16 times the load on the machine as quadrupling it is actually having 16 times the pixels.

 



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