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Kyros said:
So basically, this article throws a bunch of meaningless numbers out there that no one really seems to understand.


What is not to understand for 4 times the texture resolutions. Textures are the bitmaps that are mapped onto the 3D objects in the scene and have nothing to do with screen resolution. Apparently objects will now have 4 times the texels per area that the previous GoW games had.

Which seems a little bit low to me after all the VRAM of the Ps3 is more like 10 times the VRAM of the Ps2 so you would expect a similar enhancement.

But rest assured this is neither a meaningless number nor do people not understand it (outside this thread of course).

Well, it may not seem meaningless to you, but as you can see from all the reactions to this thread, a lot of people don't have a clue as to what it means.



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