hotrodx on 16 December 2008
Just like to point out, when you *double* the texture resolution of 512x512 to 1024x1024, you are already using 4x the texture memory, given the bpp are equal.
Just like to point out, when you *double* the texture resolution of 512x512 to 1024x1024, you are already using 4x the texture memory, given the bpp are equal.
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