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Shadowblind said:

Its like none of you have even ever seen Vesperia and Symphonia. And this is just from a graphical standpoint. Heres some quotes for the needy. Keep in mind as you read, that my point never was that it COULDN'T be ported--but it'll take more then "a small downgrade" to do it.

" So for Tales of Vesperia, we really wanted to do it in HD, which meant we decided the PS2 was out. Tales of the Abyss was a big hit for us on the PS2, and we wanted to do something like that again. That plan was rejected, so we thought about how things would play out. And that's when we decided to put the game on the next-gen Xbox 360."

Wii =/= PS2. I would say the difference between the Wii and PS2 is about the same between Wii and 360. So I don't see what this is suppose to prove. They just say the PS2 isn't powerful enough to do what they want. Now graphical power isn't divided between HD and SD. That is just what resolution it supports. Graphically power also differentiates between a the two. They could probably have done what they did in Vesperia in HD on the Wii in SD(many time less ram, and cpu cycles is saved when you switch resolutions).

There for reference, not for why it won't be ported (Though the HD argument could still be used here) 

 http://www.kotaku.com.au/games/2008/09/why_tales_of_vesperia_is_on_xbox_360_explained_well_sorta-2.html

"In Vesperia, we’re taking advantage of the Xbox 360’s power to make the map blocks many times larger than those in Abyss. You could call it a “semi-seamless” design."

Again they are comparing to a ps2 game. The Map Blocks in a Wii version will still be many times larger than those of Abyss. Maybe even the same amount seeing that again SD saves power compared to HD.

Smaller cities. Understand? 

 http://blogs.ign.com/NB_TalesOfVesperia/2008/07/21/96913/

"The move to the Xbox 360 gave us dramatically increased expressive potential, and we were able to create landscape graphics with even more of a warm, hand-drawn look than ever before. You’ll definitely be able to feel the difference."

http://blogs.ign.com/NB_TalesOfVesperia/2008/08/26/100051/

"This time around, as I’m sure most of you know, the game is being developed for the Xbox 360. With the more advanced hardware capabilities, not only have the graphics improved, but we’ve also been able to stuff in various game elements that would have been difficult to implement in the past due to processor and memory limitations."

 http://blogs.ign.com/NB_TalesOfVesperia/2008/08/21/99700/

Still comparing the to the PS2. PS2=/=Wii.  Think of it this way. The Wii could do most things the Xbox 360 and PS3 could just not as good, and in smaller quantities. The PS2 can not do anything the 360 or PS3 can do. When the Xbox 360 is doing this in HD without it pushing it at all, then the Wii could probably do the same in SD with a little push. You will lose out on some shaders and quality, but overall it will be the same game. Also notice that the things they mentioned are also present in this new tales, and note that this game just started developement.

 Now screen comparisons.

And ToS:Dawn of the New World is the bar for Wii graphics? How about we compare the new tales of game for the Wii to vesperia.

 

 

 

 

 

Look at the Water. Not much of a difference other than style. Also note the Draw Distances in the Tales Wii. You could see mountains in the distance.

We only really have one pic of an enemy, but notice there isn't much less detail in the model of the Tales Wii monster than that of the Vesperia ones. Actually I would argue that it looks more realistic and could possibly have more detail. The models also look more 3d which is probably harder to pull off. There is more going on in the Vesperia screen, but I do have a limited number of these new Tales of screens so we will have to do with what we got. Oh and again look behind in the backround at the water. You actually see waves and land. So that seems to be more detailed than the Water in the one vesperia pic as well.

 

Again I would say some things are even more detailed in this pic of the Wii Tales. Like the trees. They look like they have more polygons. Also the shaders in the trees look more realistic. There are alot more trees as well.  Also look at the textures of the bottom pic of vesperia. Alot of them look blurrier than those of the new Wii tales. A few of these screens you picked though aren't really too impressive, and I could have picked better pics for vesperia. Overall though if both games were released in SD for the Wii, I would say that the new Wii Tales is technically more impressive. Vesperia wins though because it probably uses much more power because it is made to be in HD. Also note that the Wii tales is far from being done, and it will probably look much much better than this.

Here are just a few more pics of the Wii tales that look impressive.

Look at the detail in the snow and the trees.

 

The things that I think vesperia excells in though are the effects and lighting. This is something I don't think the wii could replicate well, but definately won't cause most wii owners to believe that the game is gimped. Both these things could be taking out easily. Also another thing I should adress is my definition of " a small downgrade" to yours. If a game needs a brand new engine and has to be built from nothing when ported like Dead Rising Drop Til You Drop then that is a medium-large downgrade. That means it takes alot of effort to port. When a game just needs some graphical effects and detail taking out without being made from scratch then that is a "small downgrade". Vesperia imo wouldn't need to be made from scratch and would require "a small downgrade". Also "small downgrades" don't really affect the way the game plays or feels, while larger ones may.