libellule on 25 August 2007
lol, starcraft,
u should quote the full gamespy article and not the bull shit XboxXXX article :
http://xbox360.gamespy.com/xbox-360/devil-may-cry-4/814902p1.html
We played a build of DMC 4 last April during Capcom's annual Gamers Day on the PS3, its native console, and were happy with the demo. Capcom officially announced that the Xbox 360 version would be playable during Games Convention, so we headed over earlier today to beat the Thursday rush. Our verdict? No matter what poison you pick, you'll probably end up happy, even if we have some small misgivings about the 360 controller's configuration.
For those not in the know, DMC 4 will put you mainly in the shoes of demon-hunter Nero, who's hunting down Dante, the face of the franchise. We don't know many more details regarding the game's plot, but we're sure that, based on our time with the two sections that we played, it should maintain the quality that we saw in the first and third games in the series.
The catch to the demo was that it was a slightly modified version of the same build we played back in April and previewed in early May. In one section, now dubbed "Exterminator," Capcom shows off the game's platforming and combat fundamentals. Nero battles creatures and solves puzzles in typical DMC fashion while players learn about his abilities, which seem similar to Dante's except for the Devil Bringer, a special arm that allows for some specialized combat. In the other section, now known as "Executioner," Nero battles Berial, a fiery hellspawn that's taller than the buildings that Nero uses for shelter (or green orbs, depending on whether Berial destroys them or not), eventually bringing him to his demonic knees.
But really, what you probably want to know is what's different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
Argue however much you will; after five and a half years of hacking, slashing, and shooting demons, we and millions of gamers are very accustomed to the feel of the PlayStation controller, be it Dual Shock 2 or Sixaxis, for the DMC experience. Our gripe with the Xbox 360 demo is that the controls feel too directly ported over to Microsoft's controller, and it's not a good ergonomic fit. While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo. Aside from that, the face buttons feel perfectly fine, and the rest of the build, aside from the annoyance of the Right Bumper, is still very fun. We just wish Capcom hadn't slapped a ten-minute time limit on the "Exterminator" section, but then again, we've braved the Games Convention crowd on public days; those kids would never get off the machines.
Now that we've gotten to play a build of Devil May Cry 4 for Xbox 360, we can safely say that it's just as amazing-looking as the PS3 version, if not a hair more polished. It's still pretty much the same demo that we tried out a few months ago during a Capcom media event, so there weren't many surprises for us in regard to expectations. That aside, we hope that in the final product (or heck, future builds), the development team will allow for some control configuration. As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable. Some might accuse us of nitpicking or fanboy bias, but honestly, gameplay, ergonomics and controls are king. We're hoping to see Dante and Nero rule the roost, regardless of platform, when DMC 4 drops next year.
For those not in the know, DMC 4 will put you mainly in the shoes of demon-hunter Nero, who's hunting down Dante, the face of the franchise. We don't know many more details regarding the game's plot, but we're sure that, based on our time with the two sections that we played, it should maintain the quality that we saw in the first and third games in the series.
The catch to the demo was that it was a slightly modified version of the same build we played back in April and previewed in early May. In one section, now dubbed "Exterminator," Capcom shows off the game's platforming and combat fundamentals. Nero battles creatures and solves puzzles in typical DMC fashion while players learn about his abilities, which seem similar to Dante's except for the Devil Bringer, a special arm that allows for some specialized combat. In the other section, now known as "Executioner," Nero battles Berial, a fiery hellspawn that's taller than the buildings that Nero uses for shelter (or green orbs, depending on whether Berial destroys them or not), eventually bringing him to his demonic knees.
But really, what you probably want to know is what's different between the two versions, and based on our fifteen minutes with each one (PS3 first to jog our memory, then 360 to see the difference), we think that the two versions are fairly similar visually. The PS3 version looks marginally less refined to us, but anyone looking to start a console-superiority argument wouldn't have much ammo here. Both games look amazing. It's the controls, however, where we felt the biggest difference.
Argue however much you will; after five and a half years of hacking, slashing, and shooting demons, we and millions of gamers are very accustomed to the feel of the PlayStation controller, be it Dual Shock 2 or Sixaxis, for the DMC experience. Our gripe with the Xbox 360 demo is that the controls feel too directly ported over to Microsoft's controller, and it's not a good ergonomic fit. While the DMC games on PlayStation have used R1 to modify Dante's attacks, the Right Bumper doesn't feel natural to the gameplay experience, and certainly feels weird when you're targeting enemies to slay. Maybe it's just for the demo, and Capcom will allow for controller configurations that are better tuned to the Xbox 360's controller, but it felt really awkward to play during our demo. Aside from that, the face buttons feel perfectly fine, and the rest of the build, aside from the annoyance of the Right Bumper, is still very fun. We just wish Capcom hadn't slapped a ten-minute time limit on the "Exterminator" section, but then again, we've braved the Games Convention crowd on public days; those kids would never get off the machines.
Now that we've gotten to play a build of Devil May Cry 4 for Xbox 360, we can safely say that it's just as amazing-looking as the PS3 version, if not a hair more polished. It's still pretty much the same demo that we tried out a few months ago during a Capcom media event, so there weren't many surprises for us in regard to expectations. That aside, we hope that in the final product (or heck, future builds), the development team will allow for some control configuration. As it stands now, we're not sure we could tolerate using the Right Bumper so excessively on the Xbox 360 controller instead of the triggers, which are much more comfortable. Some might accuse us of nitpicking or fanboy bias, but honestly, gameplay, ergonomics and controls are king. We're hoping to see Dante and Nero rule the roost, regardless of platform, when DMC 4 drops next year.
==> Which DMC's fan is going to play DMC4 on Xbox360, except early Xbox360 ALREADY adopters ?
And it is about the same story about PES2008
the only difference is that :
visual PES demo PS3 < visual demo Xbox360
the only difference is that :
visual PES demo PS3 < visual demo Xbox360
BUT
lastest built (more advanced that the released at GC) : PS3 > Xbox360
(who know the truth ...)
http://www.winningelevenblog.com/2007/08/gc-leipzig-07-pes-2008-wins-awards.html
(who know the truth ...)
http://www.winningelevenblog.com/2007/08/gc-leipzig-07-pes-2008-wins-awards.html
I also want to take this opportunity to address a difference of opinion from other websites regarding PES 2008. Ive been made aware many website have been describing the PS3 version better visually than the 360 version. I was talking to PC Action editor Lukasz before and it seemed like many of the media have been making their judgement on builds that arent at the show. For example many people in the industry were actually unaware that the demo had only 6 teams in it.
In my opinion its a clear indication that the PS3 version looks like being both the best to play and best to look at in its most recent build, but the demo on the show floor doesnt show that. Time will tell.
In my opinion its a clear indication that the PS3 version looks like being both the best to play and best to look at in its most recent build, but the demo on the show floor doesnt show that. Time will tell.
==> Xmas : GT5pro+PES2008 = Xbox360 game over in europe and japan ...
Time to Work !







