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Feylic said:
NJ5 said:
MikeB said:

Constant read speeds requires a considerable different approach as compared variable read speeds. Devs are still learning how to get the most out of this. Konami has been designing games for CD and DVD for ages, MGS4 is their first Blu-Ray game. Motorstorm 1 was a slow loader for instance, Pacific Rift with a lot more varierty and more impressive visuals loads a lot faster.

Constant read speeds should make optimization easier, not harder... After all, it makes the drive's behavior more predictable, therefore it should be easier to take the most out of it. That's just common sense...

 

You would think that, as would I. But lots of delvelopers went with installs, so maybe it's harder, or they're just taking advantage of the HDD that is on every PS3 to make things easier for themselves so they don't have to do as much.

 

That could be the case, but I would hope that it wouldn't have happened with exclusive games. I highly doubt that Konami would take lightly the decision to have mandatory installs on MGS4.

The seek times issue is not really clarified as far as I've seen, so I tend to lean on that explanation as more likely (in the absence of more concrete data).

 



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