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Despite critical bemoaning of it, I think the "battle system" in Fallout 3 is well done, and just as balanced as the previous two iterations' combat systems were. Take that as you will: an endictment on the poor state of combat in earlier Fallouts or praise of Fallout 3.

ADoM's a hack'n'slash affair, but its defence system (PV and DV) added spice to the collection of armour.

I think my favourite "battle system" of all time would be Diablo I and II's. Really. Just let me play and role play my character. Click, click, click, click. I don't want to spend time mastering combat tedium, I want to have fun and explore a crazy world. I want to make my own story, I don't want to progress to the next level. I like the battle system of games like Nethack and Contact for these reasons too.

Does anyone else think that the term battle system implies party-based combat? I find the term hard to apply to the single character CRPGs I predominantly play.



Currently playing: Wii Fit / The Sims 3

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