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Look at this quote from Sony's CFO back when the dollar was stronger than now. He talks about tens of billions of Yen, which means hundreds of millions of dollars in losses at SCE alone.

Ishino from Mitsubishi UFJ. Two questions. One, in the – you revise downward, but the yen keeps appreciating the euro. If you assume 120 yen per euro, what sort of downside risk or downward revision risk including segment information? That’s what I’d like to know. Second point, TV and Game business, especially TV, what sort of impact will it have on profit and loss of TV business because of the change in exchange rate, Game as well?

Nobuyuki Oneda

The 120 yen, well, at today’s exchange rate, 125 yen and 97/98 yen, then operating income will be about 90 – further 90 billion yen. This will be an impact on operating income. That said, we hedge our positions. So it will be offset by 30 billion yen. But this offset will be in the non-operating, but before tax income our impact will be about 60 billion because 30 billion goes to non-operating income. Now, TV, 140 yen and 100 yen are the assumptions. But several tens of billions yen of impact if 120 yen instead of 140 yen or 90-something instead of 100 yen. And impact by segment, we would like to refrain from disclosing this. As far as Game is concerned, while euro has a major impact on Game business, I would say 30 billion yen impact because of the exchange rate change, because we are assuming 140 yen per euro – so given present level. I think – and that is incorporated in this estimate. If that is the case, 90 billion yen impact on operating income, excluding hedging, then 70 billion, 80 billion red ink for TV and 50 billion for game, well, yes, if we take just the impact of exchange rate movement, that might be possible.

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