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Hyams said:
selnor said:
Hyams said:
Selnor:

But just because that option is there for developers doesn't mean they'll take it.

It's possible to make a game on the PS3 with no install and no load times, and yet almost no games take advantage of this. An install isn't needed in any PS3 games (multiplat or otherwise) for decent performance - Capcom, perhaps the worst PS3 install offenders, have acknowledged this - and yet many developers have fallen back onto this technique just because it's easy and cost efficent.

I honestly wouldn't be suprised if only very few 360 games took advantage of the possibility to install the entire game onto the harddrive for much the same reasons.

Ummmm, do you know how the install thing works?

Every game back to launch bar just a couple I believe are fully installable on the HDD. It's not the devs which make the game installable, it's NXE. What I meant was the devs are now encouraged by M$ (due to all games being able to download onto HDD) to optimize the code so when it's installed, it improves load times as well as choppy framerate (which can happen due to disc accessing) and no more loading textures when code is optimized.

Whereas PS3 games are dev registered installs. If the dev doesnt issue it, you cant install the game.

Difference?

M$ have initiated install for 360

developer initiates on PS3

 

Sorry, I guess I should have made myself clearer:

I meant devs optimising their 360 games so that the install will give them a noticable improvement. At the moment, most 360 games only get a very small boost (and sometimes no boost at all) in performance from the install.

 

To be honest your talking about 1 month extra programming. It's just telling the code to transfer differently. It will be fairly easy to implement and if you own a HDD 60 - 120 gb it will be better for your game experience. I know I'll use the install.